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Old 10-30-2004, 06:41 AM   #3
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 41
Posts: 5,459
Play a wizard rather than a sorcerer. The reason for that being that you can experiment with different spells more easily and find out which, and in which combinations, work best for you.
You'll also get bonus feats which will help experimentation with various metamagics.

As a non-rp wizard, put a lot of points in intelligence, and most of the rest in constitution. You can use the extra hitpoints.

In my opinion, going Palemaster for the AC bonus is pointless. Mages will always have one of the lowest ACs in the game and it's doubtful that bonus is great enough to offset the disadvantage.
Damage reduction spells, high hitpoints, meat shield summons, the 50% concealment from improved invisibility, and the ability to kill almost anything off or at least stop it with one or two spells should be enough to keep safe.

If you really want AC, take Still Spell metamagic feats and a fighter level, then you can use heavy armor and tower shields. The bonus combat feats you can spend on Improved Expertise for another +10 AC bonus.

Where skillpoints are concerned, your wizardly high intelligence means you have plenty to spare.
Another common non-rp trick is to take the odd bard or rogue level which lets you pour skillpoints into many of the skills at half price. That's another +4 AC due to Tumble. You won't get a better bonus until PM level 9 (although the one's a dodge bonus and the other natural AC).

Of course, it would be more fun to play a wizard with more balanced stats, and to pick the classes you play for their own sake rather than any advantages they bring. But that might just be me.
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