Cleric's are pretty serious tanks (with spell enhancement).
several heavy maces available (and what I'd suggest given your preference).
several warhammers available.
two handed maces are "dire maces" and they suck.
Remember you have 2 domains to choose from (I'd select Magic and a domain that turns outsiders - Good or Evil).
Spells:
Harm is the best. (and if you need to kill a dragon this is the one.)
Heal can be done via potions..
Planar Ally (for Good characters only) is VERY good.
Searing Light for constructs
Area effect spells:
Hammer of the Gods is nice as is Ice Storm (if you have Magic as a domain).
Then there is Flame Strike, Circle of Doom, Earhquake, Firestorm, Sunbeam, Implosion, and Storm of Vengance (which has great visuals).
The problem in HOTU is savings throws (and spell resistance to some extent). So its not just a matter of having enough levels for spells - you also need to have enough levels to overcome your opponents savings throws.
Note however that 19 levels of cleric is plenty, and most spells will work most of the time.
by the end of the game you should be able to reach 27 character levels if you start at level 15. I'd start the game at level 14-15 (15 is the default).
[ 07-17-2004, 03:07 AM: Message edited by: ScottG ]
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