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Old 04-18-2004, 05:59 PM   #5
ScottG
Drow Warrior
 

Join Date: June 13, 2003
Location: Never Never Land
Age: 55
Posts: 267
You know I went back through to see what a Sorcerer would be vs. the Wizard route and the Sorcer still gets considerably more spells per day to fire off. The real downside to this character isn't the reduction in feats or the spells - its the skill points. The skill points only equal 2 per level and you must place at least 1 point every level-up in Spellcraft, plus you should be spending at least 10 in concentration, alltogether which doesn't leave much for build-up when you switch to your rogue class for the "use magic item" ability and the tumble skill (or any other skill like hide and move silently). Still though, you may well find that it is worth - what you will get is 2 extra spells per day at each spell level.

for character levels 1-4 you will probably need a melee-meatshield. Once you hit level 5 you have more spells for offensive attacking AND you can summon your second level dire bore (the first level summon isn't worth squat). And also be sure to select the pixe as your familiar - to disable traps and open locks (an not bad at attacking either).

The lesser summons I like for this are at 2nd level (as mentioned). 5th level Animate Dead. 8th level (Good ONLY) Greater Planar Binding - or if not good then 7th level Summon Creature.

The esential spells are:
1. 4th level Element Shield
2. 4th level Lesser Spell Breach
3. 5th level Mestil's Acid Sheath
4. 6th level Greater Stoneskin (unlike premonition - this one works with element shield and Acid Sheath
5. *7th level Spell Mantel
6. *9th level Mordenkanien's Disjunction

The reason for the two "shields" AND the greater stoneskin is so that you can actually damage virtually undamagable opponents becuase neither spell has a save or dc component (and the greater stoneskin will help you survive all the attacks - BUT you will still need to quaff several healing-type potions while your being beat upon).

*Note: these spells do NOT need to be selected - they can be scroll based because you won't use them that often.

Other spells I would want:
1st level:
1. Mage Armor
2. Shield
3. Magic Missles
4. True Strike
2nd level:
4. Invisibility
5. Cloud of Bewilderment
6. Web
3rd level:
1. Fireball
2. Vampiric touch - this spell just keeps scaling with caster level BUT you might need true strike to actually touch the opponent and you'll need invisibility to do it right OR improved invisibility IF you need true strike).
3. Flame Arrow - the only conjuration based OFFENSIVE spell that I really like as your character gets to HIGH levels. (i.e. select it at MUCH higher levels.)
4th Level:
1. Ice Storm
2. Issac's Lesser Missle Storm (this is to a "lesser" extent your fire power in the game w/ only spell resistance as a concern).
3. Improved Invisibility
5th Level:
1. Ball Lightning
2. Fire Brand
6th Level:
1. Issac's Greater Missle Storm (THE offensive spell in the game).
2. Tenser's Transformation (for those times when your summon isn't enough)
3. Chain Lightning
7th Level:
1. Finger of Death (used like Vampiric Touch)
2. Prismatic Spray
8th Level:
1. Horrid Wilting (often the best way of dispatching a "mob")
2. Bigby's Clenched Fist (Fantastic evocation spell for tough opponents)
3. Fire Storm (works real well with web and cloud of bewilderment)
9th Level:
1. Time Stop (almost a requirement)
2. Bigby's Crushing Hand (like Clenched Fist)
3. Wail of the Banshee (like Horrid Wilting)

[ 04-18-2004, 06:20 PM: Message edited by: ScottG ]
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