There are a few things to mind when fighting him.
- There are traps and warriors at the entrance.
- He teleports around.
- He uses magic, this in the form of summons, dire charms, fireballs and similar.
- He is protected from normal missiles.
Your first job should be taking out the warriors, this is fairly standard practice and I imagine gives you little trouble.
The traps are dangerous, so you'll want your thief to disarm them. Alternatively send someone with high hitpoints through and pray.
When he's teleporting around, it's hard to catch him with anything other than missile fire or haste. The boots of speed you found outside the mines are very useful here. Any enchanted projectiles only help.
In general, if you have enough of the arrows or a few good dispel magics, you can send your hasted fighter chasing him, then move the rest of your party into the main chambers. He'll stop by there again eventually. When he does, throw whatever you have at him. And hope it's enough to stop his own magic from causing trouble [img]smile.gif[/img]
Alternative (and slightly less honourable, but if it works, it works) approaches include using a ton of summons, firing fireballs and cloudkills where he can't see you, using a protection from magic scroll, or going back up, resting for up to 24 hours, and returning to find his protection from normal missiles gone. Pelting him with the better available unenchanted projectiles does wonders, after that.
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