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Old 02-15-2004, 12:59 AM   #1
Memnoch
Ironworks Moderator
 

Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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I've been having a play with the On Hit Cast Spell property that Bio have put into the toolset with HotU and I wanted to know how to only make an On Hit Cast Spell effect fire only a certain % of the time. The way it works now it appears to fire each time a successful hit is made. Even though monsters get a DC/Save check as to whether they suffer damage, the effect itself, including the visuals, still fire each successful hit. Is there a way to make this happen only a certain % of the time without scripting it?

For example I want to put in an On Hit Cast Spell which casts a Great Thunderclap 10% of the time on each successful hit. The weapon becomes way too overpowered otherwise. Any idea on how to do this without scripting it?
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