Here ya go mate.
Pale Master
Necromancy is usually a poor choice for arcane spellcasters.
Those who really want to master the deathless arts
almost always pursue divine means. However, an alternative exists
for those who desire power over undead, without losing too much of
their arcane power. Enter the pale master, who draws on a font of
special lore that provides a macabre power all its own.
Hit Die: d6
Proficiencies: No additional proficiencies are gained
Skill Points: 2 + Int Modifier
To qualify as a pale master, a character must fulfill all of the following
criteria:
Arcane Spellcasting: Level 3 or higher
Alignment: Any non-good.
Abilities
Bone Skin (Level 1): +2 to natural armor class. Every four levels
this increases by an additional +2.
Animate Dead (Level 2): Once per day can summon an undead
servant
Darkvision (Level 3): Able to see in the dark
Summon Undead (Level 4): Can summon more powerful undead
Deathless Vigor (Level 5): Gains three additional hit points per
level
Undead Graft (Level 6): Replaces arm with an undead version that
twice per day can paralyze opponents. At level 8 an additional use
per day is gained.
Tough as Bone (Level 7): Immune to hold, paralyze, stun
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Summon Greater Undead (Level 9): Can summon a very powerful
undead creature, once per day
Deathless Mastery (Level 10): Immune to critical hits
Deathless Master Touch (Level 10): The undead arm graft can kill
with just a touch. This ability may be used 3x/day.
Every 2 levels, the pale master gains additional spells per day, as if
they had leveled in their previous spell caster class. This gain only
applies to spells per day and not caster level.
Tip: Becoming a pale master
Sorcerers and wizards make powerful pale masters. Additional
spellcasting ability is sacrificed for a stronger melee presence.
Epic Pale Master
The pale master’s bond with the undead continues to grow, as
she becomes the epic pale master.
Hit Die: d6
Skill Points at Each Additional Level: 2 + Int Modifier
Bonus Feats: The epic pale master gains a bonus feat every
three levels
Epic Pale Master Bonus Feats: Automatic Quicken Spell,
Automatic Silent Spell, Automatic Still Spell, Energy
Resistance, Epic Spell Focus, Epic Spell Penetration,
Improved Combat Casting
Special
Boneskin: Improves by +2 for every four levels past level 8
Undead Graft: Can use this supernatural attack an additional
time per day for every 3 levels gained
Deathless Vigor: Every five levels an additional +5 permanent
hit points are gained
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon...
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