Thread: Haks from NWN
View Single Post
Old 08-15-2003, 07:19 PM   #10
andrewas
Harper
 

Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
I just extracted the baseitems.2da from SoU, and put it into the override. unmodified. It crashed.

Hypothesis: NWN dosent like .2da files in the override folder since version 1.30

Hypothesis: NearInfinity appears to extract .2da files correctly, but actualy dosent.

Hypothesis: SoU overrides original files rather than replaces them, so I am in fact extracting the original NWN baseitems.2da

If 1 is true, theres no way that I know of to fix it. .2da files are simple enough that I dont believe 2 can be correct. If its 3, then more investigation is needed. At this moment, Im leaning towards 1, but Ill have another look tomorrow.

Theres some gibberish is the readme about adding the .hak to the original campaign module, see if doing it that way rather than through the override folder works any better.
__________________
[img]\"http://www.sighost.us/members/Zvijer/andrewas.gif\" alt=\" - \" />
andrewas is offline   Reply With Quote