Thread: Haks from NWN
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Old 08-15-2003, 06:51 AM   #7
andrewas
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Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
The trouble is that NWN adds some new basetypes (grenadelike comes to mind) and so a baseitems.2da extracted from the original NWN will cause trouble.

(Hey, its a theory and it makes a kind of sense)

If I'm even remotely correct, what you will have to do is extract the new baseitems.2da and modify it the same way the baseitems.2da from the hak is. I think youll have to look for the bracers/gloves entry and change the equippable slots field, but there could be other changes.

I dont know how the NWN community normaly does these things, but I work with the infintity engine and it turns out NearInfinity is capable of reading a NWN .key and extracting the files, so you can use that. It will report 'unknown file type' if you try and mess with any of the aurora-specific file formats, but .2da is an old standard. Other teambg tools (WinBiff and so on) dont handle unknown filetypes very well and crash.

But first, have a look on the NWN vault and see if there isnt an update for this hak already, its not really a complex change so I would expect it to be out by now. Got bored and searched myself. Not there. Ill download it tonight and see how the file has changed, cant be that hard to do. Cant it?

[ 08-15-2003, 07:05 AM: Message edited by: andrewas ]
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