OK, this is perhaps not HotU specific but still...
I would like to see a seperation between the classes to a larger extent. For example:
1. If your're being cynical you can view the Ranger as a weaker version of a Fighter with a few tweaks. I don't want to be more or less forced ( if we're talking single-class characters here) to be some kind of lightly armoured, dual wielding front-line fighter. I've read somewhere that the 3.5 rules sets will drastically change the Ranger class, such as making him a d8 class, adding some Rogue feats ( evasion, uncanny dodge) and giving him more skill points per level, which is something I welcome to make him different from a Fighter. You would instead have some kind of Fighter/Rogue hybrid and this will let you play a class that is more of a stealthy hunter/survivalist than a pure fighter.
2. The Sorcerer is basically just a different version of a Wizard. The only major different between them is that the Sorcerer don't have to memorize or copy spells into their spellbook whereas the Wizard have to. Wizard also gets some metamagic feats for free and will probably have more skill points due to his high INT while the Sorcerer only get the simple weapon feat. Bleh!
Why not give the Sorcerer a own pool of spells to choose from just like a Cleric and Druid have different spells ( some similarities but also differences.) And IIRC in PnP Wizards can research new spells while the Sorcerer can't and even though this is not implemented in the game the Wizard still gets his free metamagic feats. Why not give the Sorcerer some unique innate abilities such as, say, the ability to shapechange which grows stronger as he levels up a lá Druid. The have after all, supposedly, dragon or divine blood in their veins so they should be able to pull this off.
I know that these things isn't something we'll see in HotU and requires changes in the rules, but they are still changes I want to see made.
__________________
Nothing is impossible, it's just a matter of probability.
|