All the information and screenshots were taken from
http://nwn.bioware.com/shadows/prestige_classes.html
Assassin
Shadows of Undrentide will introduce five new prestige classes to Neverwinter Nights. This profile highlights the requirements and abilites of the dedicated assassin prestige class.
Note: Details may change based on the results of playtesting and game balancing.
Background
The assassin is the master of dealing quick, lethal blows. Assassins also excel at infiltration and disguise. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their training in anatomy stealth, poison, and the dark arts allows them to carry out missions of death with shocking, terrifying precision.
Requirements
To qualify to become an assassin, a character must fulfill all of the following criteria:
Alignment: Any evil
Skills: Hide 8 Ranks, Move Silently 8 Ranks
The following are class features of the assassin prestige class.
Hit Die: d6
Skill Points at Each Level: 4 + Int modifier.
Proficiencies: Simple weapons, Light Armor Proficiency.
Level 1:
Death Attack - +1d6 Special sneak attack that has a chance to paralyze an opponent.
Level 2:
Uncanny Dodge - Retain Dex bonus to armor class even if caught flatfooted.
Ghostly Visage - as per spell.
+1 Fortitude save vs poison.
Level 3:
Death Attack +2d6
Level 4:
+2 Fortitude save vs. poison
Level 5:
Uncanny Dodge 2 - +1 Reflex Save
Darkness - as per spell.
Death Attack +3d6
Level 6:
+3 Fortitude save vs. poison
Level 7:
Death attack +4d6
Level 8:
+4 Fortitude save vs. poison
Level 9:
Improved Invisibility - as per spell.
Death Attack +5d6
Level 10:
Uncanny Dodge 3 - +2 Reflex Save
+5 Fortitude save vs. poison.
Class Skills :
Appraise
Disable Trap
Hide
Listen
Move Silently
Open Lock
Pick Pocket
Search
Set Traps
Spot
Tumble
Use Magic Device
Blackguard
Note: Details may change based on the results of playtesting and game balancing.
Background
The blackguard epitomizes evil. He is nothing short of a mortal fiend. The quintessential black knight, this villain carries a reputation of the foulest sort that is very well deserved. Consorting with demons and devils serving dark deities, the blackguard is hated and feared by all. Some people call these villains anti-paladins due to their completely evil nature. Their black hearts revel only in darkness.
Requirements
To qualify to become a blackguard, a character must fulfill all of the following criteria:
Alignment: Any evil
Base Attack: +6
Skill: Hide 5 Ranks
Feats: Cleave
The following are class features of the blackguard prestige class.
Hit Die: d10
Skill Points at Each Level: 2 + Int Bonus
Proficiencies: All simple and marshal weapons and all armor and shields.
Level 2:
Smite Good - Add Char modifier to attack roll.
Dark Blessing - Add Char modifier to saving throws.
Bull's Strength - The target creature's strength is increased by 1d4+1.
Level 3:
Turn Undead - make undead flee.
Create Undead - summons an undead ally.
Level 4:
Sneak Attack - sneak attack +1d6
Level 5:
Summon Fiend - summons a fiendish ally.
Level 6:
Inflict Serious Wounds - If the caster succeeds in striking an opponent with a touch attack, the target suffers 3d8 points of damage, + 1 point per caster level to a maximum of +15.
Level 7:
Contagion - The target creature is struck down with one of the following debilitating diseases, randomly chosen: Blinding Sickness, Cackle Fever, Mind Fire, Red Ache, Shakes, or Slimy Doom.
Sneak Attack - sneak attack +2d6
Level 8:
Inflict Critical Wounds - If the caster succeeds in striking an opponent with a touch attack, the target suffers 4d8 points of damage, + 1 point per caster level to a maximum of +20.
Level 10:
Sneak Attack - sneak attack +3d6
Class Skills :
Concentration
Heal
Persuade
Requirements
To qualify to become a shadowdancer, a character must fulfill all of the following criteria:
Move Silently: 8 Ranks
Hide: 10 Ranks
Tumble: 5 Ranks
Feats: Dodge, Mobility
The following are class features of the shadowdancer prestige class. Please note that a spell-like ability is mostly the same as a spell except they are gained automatically and do not need to be memorized, and (most importantly) do not show up in a spell book.
Hit Die: d8
Skill Points at Each Level: 6 + Int modifier
Proficiencies: Simple weapons and light armor
Level 1
Hide in Plain Sight: The shadowdancer is able to use the Hide skill even while being observed.
Level 2:
Evasion - No damage on a successful reflex save.
Darkvision - Able to see in dim areas.
Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.
Level 3:
Shadow Daze: Once per day, the shadowdancer may inflict an illusory daze upon a target. This daze lasts for five rounds.
Summon Shadow: Once per day, the shadowdancer can summon a shadow. This shadow is extremely difficult to turn and becomes more powerful as the shadowdancer gains levels.
Level 4:
Shadow Evade: Three times per day, the shadowdancer can call upon the shadows in the area to help conceal her. She gains a 5 percent concealment bonus, damage reduction of 5/+1 and a +1 AC bonus. The effect lasts for 5 rounds. This improves to 10 percent concealment, 5/+2 damage reduction, and +2 AC bonus at level 6 and at level 8 it becomes 15 percent concealment, 10/+2 damage reduction and +3 AC. At level 10, Shadow Evade grants 20 percent concealment, 10/+3 damage reduction and a +4 AC bonus.
Level 5:
Defensive Roll - Avoid death with a reflex save.
Uncanny Dodge 2 - +1 reflex saving throws.
Level 7:
Slippery Mind - Failed Will saving throw gets automatic reroll.
Level 10:
Improved Evasion - Failed reflex saving throws result in only half damage.
Uncanny Dodge 3 - +2 reflex saving throws.
Class Skills:
Hide
Listen
Move Silently
Diplomacy: Persuade
Pick Pocket
Search
Spot
Tumble
Background
Harpers are members of a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild. Harpers learn arcane spells and many skills to help them in their duties of espionage, stealth and reporting information. Many Harpers are bards, but by no means all. Ranger, rogue, sorcerer and wizard are common vocations for Harpers, as these classes tend to have versatility and mobility. All have some skill at manipulating others, a resistance to outside mental influences, acute abilities of perception, and a talent for solving problems.
Not all Harpers are members of the Harper prestige class, and rank within the organization does not depend upon a character’s level in this or any other class. However, most of the higher-ranked Harpers have at least one level in the Harper prestige class.
Requirements
To qualify to become a Harper, a character must fulfill all of the following criteria:
Feats: Alertness, Iron Will
Skills: Search 4 ranks, Persuade 8 ranks, Lore 6 ranks, Discipline 4 ranks
Alignment: Any non-evil
Harper Special Abilities
Each class has a range of abilities that make it substantially different from the other classes. These abilities are an integral part of your character’s class, and mastering them will aid you. The following are class features of the Harper prestige class:
Hit Die: d6
Skill Points at Each Level: 4 + Int modifier
Harper Knowledge: Like a bard, a Harper has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper has bard levels, her Harper levels and bard levels stack for bardic knowledge.
Favored Enemy: A Harper selects a favored enemy just as a ranger does. If a Harper with ranger levels chooses a favored enemy which she already has chosen as a ranger, the bonuses stack. Upon reaching 4th level as a Harper, the bonus against her first favored enemy increases to +2, and she gains a new favored enemy at +1.
Deneir’s Eye: At 2nd level, the Harper gains a +2 holy bonus to saving throws against traps. This is a supernatural ability.
Tymora’s Smile: At 3rd level, once per day, the Harper or a target receives a +2 saving throw bonus on all saving throws for 5 turns. This is a supernatural ability.
Lliira’s Heart: At 4th level, the Harper gains a +2 holy bonus to saving throws against mind-affecting spells. This is a supernatural ability.
Spells: These spells are cast as arcane spells, so they are subject to arcane spell failure if the Harper is wearing armor:
At 2nd level, the Harper gains the ability to cast the spell Sleep once per day.
At 3rd level, the Harper gains the ability to cast the spell Cat’s Grace once per day.
At 4th level, the Harper gains the ability to cast Eagle’s Splendor once per day.
At 5th level, the Harper gains the ability to cast the spell Invisibility once per day.
Craft Harper Item: At 5th level, the Harper gains the ability to create two types of potions. The Harper can create one potion per day, either a Cat’s Grace potion or Eagle’s Splendor. To create either potion the Harper must spend 60 gold and 5 experience points. These potions allow a Harper to better support her agents and allies.
Class Skills:
Appraise
Hide
Listen
Lore*
Move Silently
Diplomacy: Persuade
Pick Pocket
Tumble
*Notes:
Lore can be considered a subset of the Dungeons & DragonsŪ Knowledge skill.
I hope it is of some use to someone [img]smile.gif[/img] For more information; check the Bioware site. If information about the Arcane Archer prestige class becomes available; I'll post it here.
[ 06-03-2003, 02:52 PM: Message edited by: Larry_OHF ]