And here's a basic way to explain taking 20... When making a skill check, a die roll is made. Taking 20 is equal to the player saying to the DM, "My character is willing to keep trying this until s/he gets the best possible result." So rather than wasting everyone's time around the circle rerolling dice, and assuming there's nothing (like a monster or pressing time needs) stopping the player from sitting for hours picking a lock, the player takes 20 and everyone's happy.
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