On the US version its page 72, and I was correct, though perhaps not as clear as I could have been.
The effect is cumulative:
ex.
int.=14 gives an extra level 2 spell + you have the extra level 1 spell from meeting the int.=12 requirement. In other words with an intelligence of 14 a WIZARD* gets an extra level 1 spell and an extra level 2 spell to cast per day.
however what isn't as obvious is that the progression adds additional spells per day at level 20 and above. i.e. at int.=20 a Wizard gets 2 bonus spells per day at level 1. At int.=22 its 2 at level 1 and 2 at level 2.. etc.
btw, apparently intelligence does factor into spell resistance - at least as claimed by the manual:
"Intelligence is important for Wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerfull their spells can be."
*Note that bonus spells for intelligence applies only to Wizards, whereas Charisma applies to Sorcerers & Bards. And no doubt spell resistance for these two classes is also based on Charisma.
[ 03-28-2004, 11:41 PM: Message edited by: ScottG ]
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