Thread: Time...
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Old 02-14-2004, 01:09 PM   #6
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
Quote:
Originally posted by Stratos:
quote:
Originally posted by SpiritWarrior:
When in combat time passes very slowly, 1 round = 1 minute. When not, time reverts to turns, 1 turn = 10 minutes. I am not sure what other variations there are but conversations will basically pause time.
I believe in combat it's 1 round = 6 seconds and 1 turn = 1 minute unless you pause. If they use the same time system as in BG2 the 24h game time should be 2h real time. Again pausing stops the time, but I'm not quite sure about resting, if it progresses time or not.
[/QUOTE]
Quote:
Originally posted by Stratos:
quote:
Originally posted by SpiritWarrior:
When in combat time passes very slowly, 1 round = 1 minute. When not, time reverts to turns, 1 turn = 10 minutes. I am not sure what other variations there are but conversations will basically pause time.
I believe in combat it's 1 round = 6 seconds and 1 turn = 1 minute unless you pause. If they use the same time system as in BG2 the 24h game time should be 2h real time. Again pausing stops the time, but I'm not quite sure about resting, if it progresses time or not.
[/QUOTE]Actually thinking of the engine itself, it would be impossible to do a change from non-combat and combat time without default scripting so I would assume evreything happens in turns lasting at least 10 (if not more) minutes each. Resting does not technically elapse time (it pauses it) but they say it does and use 24hrs as a workaround so if yoiu rest at 3pm, when you finish it will still be 3pm.
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