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Old 12-31-2003, 09:14 PM   #19
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
Quote:
Originally posted by philip:
Armours give a max dex. As halfling I'd go for the armor that your dex fits in, so if you have a +6 dex modifier you need a max dex of at least 6. This'll make sure you also have the lowest armor check penalty which affects your dex based skills
Exactly. Each type of armor only allows you to add so much of your dexterity bonus to your AC; anything over the maximum dexterity limit is lost. The best way to do this is to figure out your dexterity bonus (found on the character screen), then evaluate all the different types of armor. I usually get a piece of paper, write down all of the types of normal armor listed in the manual along with the armor bonus and maximum dexterity bonus that can be added, then figure out which one will give me the best protection. Whichever type of armor gives you the highest AC bonus (armor bonus + dexterity bonus that can be added) is your winner. Later, as you find armor in the game, you just need to jot that armor down the same way, and compare it with what you have (consider any special properties in the new and old armors as well, so there are qualitative aspects to consider as well).

Oh, I forgot to mention shields. Shields have no maximum dexterity bonus, so you can use the best shield you can buy and use as a small creature.

With both armor and shields, you also need to consider that the rogue skills you will get later may be affected by heavier armor and shields. Armors and shields impose a penalty on hide and move silently checks; the heavier the armor or shield, the bigger the penalty. When you start taking rogue levels, then you really need to take this into consideration if you plan to be sneaking around.

Oh, and I would start as a first level rogue, take your fighter levels, then take the other rogue levels. Most of the rogue's abilities are skill-oriented, and you get 4x the number of skill points at first level.

[ 12-31-2003, 09:23 PM: Message edited by: Nerull ]
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