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Old 11-04-2003, 02:24 PM   #9
ScottG
Drow Warrior
 

Join Date: June 13, 2003
Location: Never Never Land
Age: 55
Posts: 267
The two "biggies" in their respective weapon classes are:

Greatsword = Dagger of Chaos: +2, 50% chance of confusion (2 rounds), +3 vampiric regeneration. (not exactly a paladin's weapon and yet this is often considered the paladin's weapon class of choice, the other being a bastard sword.) This weapon's focus is Defensive in nature (with the vampic regen. and the confusion).

List Here: http://www.gamebanshee.com/neverwint...reatswords.php

Great axe = Axe of the Culling: +3, 1d6 of fire, on hit dispell magic DC-14. Fantasic for the prototypical fighter/barbarian because it fills in precisly where they are weak, both offensive "magic" with elemental damage that bleeds through magical shields AND counter magic to try and remove those shields. Obviously this weapon is Offensive in nature.

List Here:
http://www.gamebanshee.com/neverwint.../greataxes.php

However neither are available until VERY late in the game (I think character level 16) as variable treasure in the "good" chests. So I guess its a matter of which weapon do you want to take to HOTU? (Or you could make your own.)
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