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Old 10-24-2003, 10:53 PM   #7
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
800mhz and up means you should be more than fine playing on dial-up. Lag is actually not really an issue for the player despite popular belief. It is the host who must have a good connection. Most of the time when lag is experienced every other player is experiencing it too, as the server is lagging. I played MPer on 56k for months with no problems. NPC lag everyone gets, this is again not a connection issue but a CPU/RAM issue.

There is always a graphical 'jump' even for the most high-end and high-connection systems when a player enters an area with multiple NPC's. This is not the same issue. It's the game engine loading scripts, avatars, voicesets and doing so multiple times simultaneously that causes the lag. The length and severity of this video lag depends on the CPU and memory available - It's like loading times when you change areas.

[ 10-24-2003, 10:55 PM: Message edited by: SpiritWarrior ]
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