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Old 10-22-2003, 07:31 AM   #7
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
Legolas, cool dude, thanks, that looks easier than what we came up with. Right now it's not open on the mod, but we use a course plotting book, and a door to trigger the encounters, based on a d6. It wouldn't be so bad, if they weren't so far apart, and below deck.
Granamere, thanks, I saw that after I had posted here, but couldn't find it again. This is what makes modding hard, when you can't be looking at the same thing at the same time. Half the country between me and the guy i'm working with on this, and I can't just point at the monitor and say *see that, it may do what we want*. Well, I can, but it doesn't do any good.
All, thanks for the help, I'll post here when it's up and ready to be seen. What we are trying we have never seen before, so maybe it will be something new.
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To those we have lost; May your spirits fly free.
Interesting read, one of my blogs.
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