Cutscenes are giving me a headache. Argh! Work, you cursed things...
Regarding the random encounters, you can use the switch to make an encounter script (where how many of what kind of monster would spawn when the script is triggered) and use a second script for the area, OnEnter would be a good place to put it, that triggers the encounter script after a random amount of time.
The latter would look something like
DelayCommand((D6(3)+20), ExecuteScript("Encounter"), GetFirstPC());
DelayCommand((D6(5)+80), ExecuteScript("Encounter"), GetFirstPC());
DelayCommand((D20(1)+132), ExecuteScript("Encounter2"), GetFirstPC());
DelayCommand((D6(5)+317), ExecuteScript("Encounter"), GetFirstPC());
Or something along those lines.
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