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Old 09-20-2003, 02:13 PM   #17
ScottG
Drow Warrior
 

Join Date: June 13, 2003
Location: Never Never Land
Age: 55
Posts: 267
given enough time you'll think differently. (constantly geting the same garbage over and over again.)

The concept of a variable treasure for major items is flawed - they should be placed and there should be fewer items available that are non-class specific and more items that are either race or alignment restricted. Also the pricing structure in this game is screwed up. Think about it - at least 6 good chests in the docks alone! Its utterly absurd, the only reason this excessive "good chest" thing is there is to feed players who feel the need to have more stuff. Then to balance out the game's pricing structure the developers must kill the resale value of the equipment (and consequently must also make purchasing other equipment downright abusive).

So instead of thinking your cheating consider it like this: Look for one usable item out of every 15-to-20 "good" chests - the rest sell to equalize the abusive pricing structure. Don't think your getting the item your looking for to early either. With the exception of the cutting star thing, treasure is tied to character level and chapter - you can't get it to early. (For instance I'm not using the cutting stars for game play - that would be cheating, instead I'm simply doing it to run up enough cash for SOU which is as bad or worse on its pricing structure.)

(Why is SOU as bad or worse for its pricing structure? Like Chewie mentioned, SOU is FAR more reasonable with treasure chests and drops, BUT the ONLY thing the developers did for the pricing structure to "try" and balance things out is create a new skill set "apraise". Unfortunelty however it isn't enough to make up for the lack of excessive good chests. The last 25% of SOU however goes way overboard with good chests again and pricing structure becomes more balanced.)
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