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Old 08-17-2003, 09:42 PM   #41
True_Moose
Gold Dragon
 

Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 37
Posts: 2,563
Ok. I'm currently workin' on the items. I'm gonna put in some miscellaneous items that only create light, that're fairly overpriced. Anyway, I'm just moving the original inventory, putting in the base weapons with the extras later. Are rapiers made by the blacksmith? IMHO, I don't think so. The guys who buy this stuff aren't about finesse. They're about sharpness and strength. So I'm leaving the following out for now: rapiers, katanas, bastard swords, double-sided stuff, shuriken, kamas, kukris, scimitars (same reason as rapiers, and setting), anything ranged (might create a fletcher for that. I'm going to leave in both scythes and sickles because, even though they're exotic weapons, they have legitimate use in a farming society.

Also: I'm considering not making every variation of every weapon. I'm going to make masterwork versions of commonly used weapons. For stuff that's not always used as weapons (handaxes, scythes, sickles, etc), I'll make subpar ones. What do you guys think?

EDIT => Also, I need some advice on flails. Should I have both light and heavy? My reasoning: heavy are the ones that'd be used for agriculture, so are light ones really good roleplaying? This guy's main purpose is going to be agricultural implements, and practical weapons for the guards and hunters, outdoorsmen, etc. So he shouldn't have every weapon. So I'm thinking of dropping light flail.

[ 08-17-2003, 09:44 PM: Message edited by: True_Moose ]
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