I'm just named what areas I'm going to build along the lines of "LE: Large House (rich)" for now to show who made the area, what the area is for and what it looks like...
You are right in that we'll need a name eventually, perhaps someone else has a good idea or something comes up during the development.
The speakstring is a good idea, 1) because you do not need to build as many interiors and 2) because you'll always have some spare doors and can build a home behind them when one is needed.
For the items I wouldn't think adding cold resistance is a good idea, as that is the protection against magical colds in NWN. The effects of regular cold weather should be handled in scripts rather than by giving special abilities.
The hide bonus is a good idea, but keep in mind that abilities have an effect on the cost of an item. A +1 hide bonus alone increases the cost by 14 gp. Penalties, on the other hand, cost nothing extra or less. We could either decide to add penalties to brightly coloured and ugly clothes instead, or be more generous with gold throughout the mod, and increase the prices of all items to accomodate this.
Finally, task division. I've already made a single-story home interior, quite richly decorated and spacious enough to run around in for a bit. Perhaps we could station a mayor and his family there, or a nobleman, or a wizard (it has a spaceous study and many books).
Then there's a smaller home, for someone not nearly as wealthy, with a ground floor and a small underground storage area. Perhaps this one could be connected to other storage areas with tunnels, somewhat like you had in Gullykin but without the constantly respawning kobold commandos [img]smile.gif[/img]
The tunnels could have been used for anything in the past, as escape route, for smuggling, for hiding fugitives or stolen treasure, to bring in fresh supplies during winters when it was impossible to travel outside, to steal the neighbours' wines, you name it. Possibly with a connection to lower levels of the mausoleum.
I'm willing to make other areas as well, but would prefer to work on quests, possibly dialogue, and scripting instead.
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