Quote:
Originally posted by Timber Loftis:
In regular PnP AD&D skeletons enjoy a 50% immunity to slashing, and piercing damage is always a bse of 1. Just 1. I remember poking at greater skeletons with a rapier in Ravenloft forever before figuring out I was doing a mere 1+Str damage with each hit. Then I switched to punching with my basket hilts, for at least a 1d3 base damage. Was that ever annoying.
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2:nd edition or 3:rd edition?
In third edition that was in the first errata that they changed piercing damage to 50%, same as slashing weapons. Personally I liked the skeletons to be a bit of a problematic thing to add when everyone were running around with rapiers

But no fun now.