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Old 08-09-2003, 01:17 AM   #9
Granamere
Zhentarim Guard
 

Join Date: May 27, 2001
Location: Charlotte, NC USA
Age: 53
Posts: 372
Application-triggered port forwarding for some games is the only way to go. But if you notice it does not have any place to put an IP address in. So like andrewas was saying; how would it know where to send the incoming ip traffic. Application-triggered port forwarding is for game that you are connecting out and they send ip traffic but not on the same port back to you. So when the firewall sees something coming back on a different port than what it expected it knows what to do with it.

If you read the link http://www.microsoft.com/hardware/br.../port_fwd.aspx you might ge an OK idea of this all. Think about it you are wanting to run a persistant NWN server. So persistent port forwarding is the way to go. [img]smile.gif[/img] OK yes I am playing on the word persistent. It is for hosting a server. Yes NWN server is a game but more to the point a server. I hope this helps. I agree yes sleep first. Hopefully it will all make more sense in the morning. [img]smile.gif[/img]

Granamere

One last thing. The IP address you should give him. To find that the easy thing I can tell you to do is go to http://www.visualware.com/personal/demo/index.html click on USA, Virgina. If you are running XP you will need some form of Java. But at the top of the screen you will see a place you can type in something. To the right of it should be a grey box with an ip address in it. That is the ip address you are giving to whoever is connecting to you. Remember some DSL providers have DHCP assinged ip's so they might change your ip in the middle of a game which would suck. You just see everyone drop off and do not know why. You might want to look into Dynamic DNS. for more info look here http://www.dyndns.org. Hey it is free. [img]smile.gif[/img]

[ 08-09-2003, 01:29 AM: Message edited by: Granamere ]
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