You could indeed keep the portal usable, and instead of placing a trigger around it, give it a conversation. For example, you could make something like this:
Quote:
->Root
.|_ [OWNER] "The portal brightens as you approach, as if sensing your presence. You could step through if you wished."
.. |_ "Step through the portal" [END DIALOGUE]
.. |_ "Leave" [END DIALOGUE]
|
and enter a script under the 'Actions Taken' tab of the 'Step through' line looking like this:
Quote:
void main()
object oPC = GetPCSpeaker();
AssignCommand(oPC, ActionJumpToLocation(GetLocation(GetWaypointByTag("the tag of the waypoint the portal should lead to"))));
|
The trigger is quicker, and if it is a small one centered around the portal running into it shouldn't be a problem. If players do run into it by accident (because they weren't paying attention to the glowing thingy up ahead), well, accidents happen to nwn adventurers as well as to real people.
Personally I prefer clicking the portal to take you there, with or without the dialogue option (you could also just place the above script in the OnUsed box and it would teleport you immediately).
If you're not using a trigger, make sure to make the portal a plot item by ticking the appropriate box. It may be a good idea to do so anyway. You don't want someone to destroy the portal, either on purpose or by accident.
BTW, I'm availiable as volunteer tester too [img]smile.gif[/img]
[ 08-05-2003, 02:15 PM: Message edited by: Legolas ]