Great tips Y'all!!!!! [img]smile.gif[/img] [img]smile.gif[/img] [img]smile.gif[/img]
My tip for the day is: Tell the players who you made the mod for.
Include a read me file that has the module's name in the title.
At the least include things like rules variances, recomended levels and classes, reccomended # of players, ect. Like on a forum, don't hand out spoilers without marking them.
Some builders include a full walk-through or just solutions for the really difficult or obscure quests. I have also seen builders who offer complete players guides for their gaming world.
Also your module has a place in the module properties for a description. Include a description in this place with the pertinant read-me info that the player(s) will see as they select the module for loading. Some people don't read read-mes or maybe even lost the read-me. Some players won't play a module without a description as they see it as either unprofessional or incomplete.
And an FYI- I found out that some folks in the NWN community hate to refer to NWN modules as "mods" because the word "mod" pertains to actually altering a game with custom content, whereas when you make a module in the toolset you are using the software how it was intended, not modifying it in any way.
So be careful where you refer to your "mod" as a "mod" or you might get flamed...yes I actually witnessed such behavior.
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