So...what you are saying is that any and all customized items that I build will automatically be defaulted to "identified", and the only way to not have it do so is to call it a general name like "Necklace".
Sounds like a confusion in the scripting where an item would be called "Necklace" in unidentified state, and then resort to it's given name once the identify spell had been cast. Obviously, it cannot go by it's given name and be unidentified...so this sounds like a mix-up in the name change of an item upon ID. Not my strong-point. I gotta let somebody else examine that.
Looking forward to the answer.
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