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Old 05-03-2004, 11:10 PM   #11
Illumina Drathiran'ar
Apophis
 
5 Card Draw Champion
Join Date: July 10, 2002
Location: I can see the Manhattan skyline from my window.
Age: 39
Posts: 4,673
Quote:
Originally posted by SixOfSpades:
Not being able to cast certain spells is not the kiss of death for a Specialist Mage--which is fortunate, because if it were the kiss of death, the Specialist Mages wouldn't exist at all. Hey, it's not like anybody refuses to use Jan (an NPC in BG2) because he can't cast Abi-Dhalzim's Horrid Wilting.

Take Xan: No Magic Missile? No Fireball? Duh--grab some Wands.

Dynaheir: No Monster Summoning? Wands again.

Xzar: No Mirror Image or Improved Invisibility? So what? MI is indeed a great defensive spell, but how often are you going to send your Mage into a melee anyway? And I, personally, only use II as one extra buffing spell for my Tank--one extra buffing spell that they don't really need all that much.

Edwin: No Identify. Oh, boo frickin' hoo. In BG2, the spell of True Sight also comes into play, for a grand total of *two* good spells barred to Conjurers. Happily, it can also be cast by Clerics, Bards, Inquisitors....
You're right about Edwin and Dynaheir, but I beg to differ about conjurers.. A wand of fireballs is nifty, but Wands of Magic Missiles are a *joke*. One missile? I'm thinking further ahead to SoA and ToB, or the end of the game, when a two MMs can take out a foe... Or during ToB, when Improved Alacrity means you can fire off five or six MM spells and kill almost anything.

Same applies for the Wands of Monster Summoning, though it's not as bad since later in the series other classes get as good or better summons.

Xan is a valid character, sure, but I'm just thinking of using a conjurer as a long-term class.
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