Thread: Script Question
View Single Post
Old 06-04-2003, 09:02 AM   #2
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
If you put this in the trigger's OnEnter script, it'll set the trigger's local int 'fired' to 1. It won't affect any players.

Should you change the OBJECT_SELF to GetEnteringObject(), that would set the entering PC's 'fired' to 1 every time he walked through the trigger.
Other players won't be affected.

Edit: and you'd need to add } } at the end or it won't save [img]tongue.gif[/img]

[ 06-04-2003, 09:04 AM: Message edited by: Legolas ]
Legolas is offline   Reply With Quote