If you put this in the trigger's OnEnter script, it'll set the trigger's local int 'fired' to 1. It won't affect any players.
Should you change the OBJECT_SELF to GetEnteringObject(), that would set the entering PC's 'fired' to 1 every time he walked through the trigger.
Other players won't be affected.
Edit: and you'd need to add } } at the end or it won't save [img]tongue.gif[/img]
[ 06-04-2003, 09:04 AM: Message edited by: Legolas ]
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