Thread: Script Question
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Old 06-04-2003, 06:18 AM   #1
Dreamer128
Dracolisk
 

Join Date: March 21, 2001
Location: Europe
Age: 40
Posts: 6,136
If I use a Trigger to set a local variable..

(
(void main()
{
if((!(GetLocalInt(OBJECT_SELF, "fired") == 1)) && (GetIsPC(GetEnteringObject()) == TRUE) )
{
SetLocalInt(OBJECT_SELF, "fired", 1);
)

..in a multiplayer mod. Will it effect all players when fired? Or will each PC be able to use the trigger?
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