If I use a Trigger to set a local variable..
(
(void main()
{
if((!(GetLocalInt(OBJECT_SELF, "fired") == 1)) && (GetIsPC(GetEnteringObject()) == TRUE) )
{
SetLocalInt(OBJECT_SELF, "fired", 1);
)
..in a multiplayer mod. Will it effect all players when fired? Or will each PC be able to use the trigger?
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