Thread: Script Request:
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Old 06-01-2003, 03:29 PM   #2
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
I ain't sure whether by 'random' you mean from a list of assigned strings or you just have the one string that you want the NPC to speak. Either way the one I made for you has only one string in it (you can add more if you wish).

Quote:
void main()
{

object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN);

AssignCommand(oPC, ClearAllActions());

object oTarget;
SpeakString("I've got best prices this side of Amn!");
}
The problem with the Onheartbeat and string text is that the duration the text floats never ctaches up with the heartbeat so..in-game the text will just continuosuly float over the NPC's head without actually dissapearing.
I don't know exactly what you arte wanting to do but maybe if you call the script from the Onperceived lines it will work better for you (that is everytime a PC is seen by an NPC he/she will utter the string of text). Let me know if this is what you need and i'll make one up for you.
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