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Old 05-31-2003, 01:10 PM   #9
Charlie
Lord Ao
 

Join Date: March 3, 2001
Location: London, England
Age: 31
Posts: 2,023
well there's the problem straight off the bat. We'll take a level one character or party and our wizard gives them all level 60 weapons. They can't hit anything because they are inexperienced as you say. But with these weapons they don't have to hit anything do they? The weapons are effectively hitting opponents themselves, no input from the char' is required and the char' is in no danger of death. So my level 20 fighter is taken out by your level 1 rogue without my even being able to land a blow. Is that through your experience and finnesse? Of course not, that is the weapon and the weapon alone. How does your rogue use the magical properties of said vorpal sword to its full potential without any points in UMD? This is the whole point of making weapons only useable by char's of a certain level. The magical properties make them difficult to control and handle. The only difference between any sword bar its type is its magical properties. OOI what is the point of XP when you don't actually do anything to earn it? You stand there, your level 60 sword wipes out all comers, you go up levels without ever actually putting anything in. Before you know it you're level 20. Not in my eyes....you're level 1 and your sword is level 79.
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