Quote:
Originally posted by Raistlin Majere:
Do the specialist mages get the extra spell per spell level as they do in the other games?
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Yep!
However, I do have to agree with the cleric. Played through with one, and there are extremely versatile. They can fight in close quarters wearing heavy armor (take the feat Martial Weapon Proficiency and they can use all of the weapons warriors can), and they cast some great spells. Once you get to higher levels, my tough fights would work like this:
Cast gate (oh, hello Mr. Tank-from-Hell)
While Balor engages tough enemy, cast Harm (drops them down to 1-4 hp left)
Balor takes one swing and finishes them off
I am a big proponent of the Animal domain, which upgrades your summons (for example, when you cast Summon Monster I, you instead get the creature from Summon Monster II). Even the druid, who is supposed to be in greater touch with nature, cannot match a cleric with the Animal domain.