Quote:
Originally posted by Immoral:
I have just started playing NWN and I am very interested in the Druid class, but I want to (for RP reasons) dual-wield scimitars.
My character is Calodan Vinewilde (from PnP days - long ways back). He is an avid, if not a bit over zealous, protector of Nature and her inhabitants. He wields two scimitars, foregoing any type of shield or ranged attacks, and loves to go toe-to-toe with pure fighters that attempt to harm the natural balance of things. (with his spell protections of course. He's brave, not stupid)
Anyway, what in NWN terms would be a good way to build him? Feats, Skills, Etc..?
Thanks for reading. All replies are welcome and appreciated.
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Definitely go human, since you need two feats (Ambidexterity and Two-Weapon Fighting) to be able to dual-wield without significant penalties. Weapon Focus helps to circumvent the -4 to hit with each hand for using two weapons of the same size. I would recommend the following feats at the following levels for a melee-oriented druid (assuming you are human):
1st-Ambidexterity, Two Weapon Fighting
3rd-Weapon Focus (Scimitar)--increases chances of finding magical scimitars
6th-Combat Casting (since you are going to be casting in close quarters)
9th-Toughness (the extra hp will help)
12th-Improved Critical (Scimitar)
15th & 18th-your choice, but I would recommend Dodge (+1 AC versus target you are fighting) and Mobility (+4 AC versus attacks of opportunity). You could go with Power Attack and Cleave as well; it all depends on if you want offense v.s. defense.
Your character must have at least a 15 dexterity to take Ambidexterity, and a good strength is helpful for fighting. However, you also need to have a 19 wisdom by the time you hit 17th level (so you can cast 9th level spells). Thus, I would go with stats of:
Strength 14
Dexterity 15
Constitution 12
Intelligence 10
Wisdom 16
Charisma 8
Make sure to max out skills in Concentration (since you will be casting in melee), Persuasion (the most valuable skill in the game) and Discipline (helps avoid knockdowns, disarming, etc. that are deadly for someone in light armor).
Hope this helps!