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Originally posted by karlosovic:
what are the rules for double weapons ? like dire mace, 2-ended swords etc. I like the look of the 2-ended sword cause it's like darth maul from SW-Ep1. what are the rules though reguarding penalties and feats ? someone said ambidextrous and 2-weapons fighting dont help ?
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Yes they do, but not the ones gained by the ranger (he gets Ambidexterity and Two Weapon Fighting for free, but only when fighting with two weapons (one in each hand) and in light armor). You still need Ambidexterity and Two Weapon Fighting, but you are stuck taking the feats as regular feat selections if you want to use a double weapon. In addition, all except the quarterstaff are exotic weapons, so you will need to take Exotic Weapon Proficiency with the double weapon of your choice (in your example, the two-bladed sword), so you actually need 3 feats to start with (unless you take the first two and use a quarterstaff, then when you hit 3rd level (or 2nd level if you are a fighter) use that feat that you get to take Exotic Weapon Proficiency). Thus, only a human fighter could start out using a two-bladed sword to full effect (since he gets 3 feats to spend right at 1st level: one that all characters get a first level, a second for being human (racial ability), and a third for being a 1st level fighter). Fighters of other races can only get two feats to start with (one for 1st level character, and another for 1st level character) so they are stuck using a quarterstaff until 2nd level, when they can take Exotic Weapon Proficiency. Other classes have it even rougher, though, since they only get one feat at first level. Thus, only if you are human can you get Ambidexterity and Two Weapon Fighting both at first level as a non-fighter (since you get the bonus feat for being human), then have to wait until 3rd level to get Exotic Weapon Proficiency. The other races who are not fighters have to wait until 6th level to be able to use a two-bladed sword to full effect (one feat each at 1st, 3rd, and 6th level, so not very efficient). The point: if you plan to use a double weapon (except quarterstaff), take levels in fighter.
The advantage of double weapons? Both blades do the same damage, so it is like using two of the same medium sized weapon (for example, the two-bladed sword does 1d8/1d8 with critical range of 19-20/x2, so it is like dual-wielding two longswords). However, because they are connected together, the off-hand weapon is automatically considered a light weapon, resulting in lower penalties. For example, if you have Ambidexterity and Two Weapon Fighting and dual-wield two longswords, you get -4 penalty to-hit with each weapon. However, if you use a two-bladed sword, the penalty is only -2 to-hit with each weapon (since the off-hand weapon is considered light). The disadvantage is having to use a feat to take Exotic Weapon Proficiency, while the regular warrior types (and all elves) are already proficient with the longsword.
However, if you wish to be a Darth Maul-like dual wielder, go right ahead! My recommendation is to play as a human fighter, and take the following feats at the levels listed:
1st: Two Weapon Fighting, Ambidexterity, Exotic Weapon Proficiency (weapon of choice)
2nd: Weapon Focus (weapon of choice); you are more likely to find magical versions of a weapon in chests when you have a weapon focus
3rd: Power Attack (helps in bashing chests + sets you up to take Cleave)
4th: Weapon Specialization (weapon of choice)
6th: Cleave + one other feat of your choice (you get 2 at this level)
8th: Improved Critical (weapon of choice)
9th: Improved Two Weapon Fighting (weapon of choice)
If you play as a fighter of another race, you will take Exotic Weapon Proficiency at 2nd, Weapon Focus at 3rd, then probably take Weapon Specialization at 4th, then Power Attack and Cleave at 6th (though you might want Power Attack at 4th, then take Weapon Specialization at 6th, depending on your chest-opening ability). The feats at 8th and 9th would be the same.
Hope this helps!