THis is a description of the changes:
This mod, tested by hundreds of kind people on the BioWare forums, allows you to control your henchman/animal companion/familiar's inventory, and it improves the battle performance of both friends and foes. This is the override version of the mod, for use with the Official Campaign and with user-made modules that do not change the standard AI. See the README for complete information. To install, just run the executable. The source code is available at the scripts section of NWVault.
New for v0.92: Fixes for healing and version 1.29 update. Version 0.91 contains improved spellcaster AI (optional – on by default). Henchman, familiars, and animal companions can be told to pick up items and tell you to open chests. In addition, some can be told to recover traps and automatically open locks. Henchman and monsters will make better use of items such as thieves’ tools, healing kits, and magic devices (only non equippable ones i.e. wands, rods, and scrolls). The default AI installed will use spells and abilities more often and use them better. Familiars can optionally have a beneficial effect on the master.
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Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?<br /><br />Vah! Denuone Latine loquebar? Me ineptum. Interdum modo elabitur.<br /><br />Di! Ecce hora! Uxor mea me necabit!
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