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Old 03-05-2003, 07:15 PM   #7
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
I played through as a cleric, and I was pleasantly surprised. Much improved class over previous editions. No longer limited to blunt weapons, and if you spent one feat (Weapon Proficiency-Martial), they can use all of the weapons warrior types can. The cleric's spell lists are much improved (go up to 9th level now, with many of the spells at 8th and 9th level being the ones defined as "Quest spells" in previous editions), having summon monster spells, etc. If you play one, take the Animal Domain; it bumps up your summoning by one level (cast Summon Monster I and get the monster from Summon Monster II). They also have Harm, which is absolutely awesome in this game (knock something down to one hit point instantly, and many of the mini bosses give up when too injured and give you info, so really useful to take out all of the boss monsters). Monks are cool, too, but wizard types are a little difficult (unless you install a certain mod, you end up opening all of the doors, leaving you in the front line when you get rushed; this ticked me off to no end when I tried playing one).
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin
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