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Old 04-17-2004, 02:15 AM   #10
Midget Gems
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Join Date: November 15, 2001
Location: London, England
Age: 34
Posts: 568
The 3 Clerics (Part 2) - Return to Werewolf Island
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Spoilers
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Now that I understand the weapon restrictions properly, it was time to return and set the record straight. I had a saved game from earlier in the adventure (at lower levels) so the 3C's set off for a showdown with the Big Bad Wolf. The fight was short and very clinical - we used Sanctuary to get the perfect defensive position, then picked off the regular Werewolves one at a time. Finally the mighty Greater Werewolf was dispatched with a Wand of Heavens.

It is strange that the game designers gave my Clerics very liitle choice in terms of tactics for this fight. As far as I can tell there is nothing else to do here, since they can't use weapons against him. The label on the device says 'Magical Wand' , but it might as well have said 'Death Ray' from outer-space. It requires no skill or knowledge, so it makes for very poor roleplaying (unless you count shopping as an aquired skill). If I'd been soloing the result could have been much the same, it may just have been a little harder to manipulate the defensive position required.

Thanks for the advice guys, now what shall I try next?
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Midget Gems - Heroes in their own lunch time and creator of the Suicidal Gnomes.
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