1) yes, dex isnt as important for a plate-wearer that uses a polearm - for a duel wielding fighter it is important to have 15 dex however since you need 15 dex for ambidexterity, and you need ambidexterity for improved 2 weapon fighting.
2) the grunt will of course have more grunt power than the inteligent warrior (either more strength, more constitution, or more dexterity) so you are gaining the use of those skills in exchange for either lower defence (hp) or lower offence (atk per round or atk rating)
3) all weapons are the same speed (lame!)
4) No AC cap per say, it is determined by dex bonus, ac on your armor, and the varous bonuses to your natural ac, dodge ac, deflection ac, shield ac, armor ac etc etc - most classes will end up with around 40 ac (some a bit higher some a bit lower depending on power of their equipment and character design)
5) 22% or so
6) yes, barbarions in nwn are prety weak compared with their prior prowess in bg2; their berserker rage lasts very very short time and no longer grants the various immunities it used to; Plus, if you cast the rage when your IN a fight youll notice you just stand there and take a beating for a couple of rounds before you start fighting back again - so always use it before you get into a fight (it should work as a quickened spell in my opinion, but it dont)
*edit* found out percent hench takes
[ 02-21-2003, 01:07 PM: Message edited by: Gabrielles blades ]
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