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Old 02-07-2003, 02:59 PM   #8
Brennihelvete
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Join Date: September 25, 2002
Location: Norway
Age: 40
Posts: 516
Quote:
Originally posted by Sir Exxon:
Well, there is a "Recommended"-button in the skills and feats-sections... Other than that, I just suggest you read the description of every feat and skill and see which appeal you the most.
I know, but I dont trust that one. I got a sorceror with 8 int and the game reccomended me to put lots of points into spellcraft which is int based. Some points got wasted there.

Quote:
Originally posted by Micah Foehammer:
Brenn, sorry - my bad. Actually, I don't know of any specific guides that evaluate the skills or feats. Most of them are actually VERY useful - some are underpowered however. Here's my take on the skills:

Extremely useful: Concentration, disable trap, open lock, set trap, lore (saves your cash for really important stuff), discipline (for fighters), heal, search, use magic device, perform

Useful: Spot, Listen, Spellcraft, Persuade, move silently, Animal empathy (but only for high level characters as the duration is tied to level), Hide, parry

Barely useful: pickpocket, taunt

I won't bother with ALL of the feats, but some of my favorites are:

weapon finesse - (great for a rogue or a high dex, dual wielding character!, or a mage/sorceror)

improved critical - try this in conjunction with a KEEN weapon and become a walking Cuisinart!

Toughness - this is equivalent to getting two free con points - a must for mages

Iron will / lightning reflexes / great fortitude - equivalent to getting 4 additional points in wisdom, dexterity and constitution for the purposes of saving throws only

Point blank / Rapid shot - great combination for archers

Ambidexterity / two-weapon fighting - everyone loves this one.

Feats I rarely use: Alertness and Skill Focus - they just don't seem worth it with all of other options
Thanks, that did indeed help alot [img]smile.gif[/img]
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