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Old 01-29-2003, 12:48 PM   #9
Arnabas
Baaz Draconian
 

Join Date: October 11, 2001
Location: Montreal,Quebec,Canada
Age: 54
Posts: 721
I disagree somewhat. I think the xp system is great. The idea is that you get xp by advancing in the story. Homer, in a sense, you DO get XP for fighting. Just think of it this way:
You have to cross a room full of monsters. When you get to the other side, you get your XP. The thief who sneaks by invisibly gets XP for being sneaky. The fighter who slashes his way across gets XP for battling through the monsters. You just get a lump sum of XP after you finish, instead of a little bit with each kill.
With the standard rules, if I want to play a sneaky thief character who slips past undetected, I get PENALIZED for not fighting. I lose out on potential XP just because I chose not to play a fighter. That is not fair. If you as a fighter and I as a thief accomplish the same goal, we should recieve the same reward. Otherwise you get:
"well, I slid through the shadows, waiting patiently for the guard to look away, but he didn't. I had to use a distraction to get him away from the door so that I could enter the castle. I managed to find a guard uniform and get around undisturbed... I used my brain and knowledge and recieved 5 XP"
and
"Me kill lots stuff. Me get 3000 xp. Me Womp 'em gud."
Lol
How fair is that?
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