well, for one it was too linear as mentioned in the post
there wasnt a whole lot of variation between what each character class could accomplish so the replay value wasnt class based
almost all of the areas were very very small
there also isnt a lot of roleplaying available for the neutral or evil; only good (he mentioned it was designed for good, but still its an improvement that could be made)
plenty of other misc things if i were going to replay it that i would notice again but i forget for now.
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