A tactic: upon entering run around behind the stairs where you enter - only one or two of the swords will follow you - then you should be able to pick them off one by one.
And leave the henchman outside - he'll just die if you bring him in.
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Life is a laugh <img border=\"0\" alt=\"[biglaugh]\" title=\"\" src=\"graemlins/biglaugh.gif\" /> - and DEATH is the final joke <img border=\"0\" alt=\"[hehe]\" title=\"\" src=\"graemlins/hehe.gif\" />
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