Quote:
Originally posted by Chewbacca:
void main()
{
ClearAllActions();
object oPC = GetEnteringObject();
object oNPC = GetObjectByTag("NPCTAG");
AssignCommand(oNPC, ActionStartConversation(oPC, "NameOfConversation"));
DestroyObject(OBJECT_SELF);
}
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I added the destroy self command to my previous script, it works for triggered conversations you want to happen only once.