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Old 03-07-2004, 11:08 AM   #6
Echon
Elite Waterdeep Guard
 

Join Date: February 29, 2004
Location: Denmark
Age: 43
Posts: 27
Quote:
Originally posted by Jerr Conner:
Sounds good, though I already consider Sarevok's fight hard (Unless you cheese it with the Wand of Infinite Cheese).
I am not sure what the Wand of Infinte Cheese is. Monster Summoning?

Quote:
Also, compared to BGII, magic items are rare...
That is true although I think it would be more precise to say that in BG2 (at least in ToB), magical items are as common as dirt. I am not going to decrease the amount of magical items that much, it is more related to controlling when the party gains any. Do not expect any permanent magical items at the first few levels.

Quote:
My only advice is make the harder Sarevok Battle an option, so the player can choose to turn it off if it's too hard.
Sarevok and his allies will have the same levels and statistics. The difference will likely lie in their useage of potions, scrolls of protection and stuff like that.

Quote:
Also, BGTutu already added the 2E rules, I think, but I could be wrong. It might only be for the PC and joinable NPCs.
It did? Not as far as I know. Probably only to a small extent.


Quote:
Originally posted by RoSs_bg2_rox:
sounds interesting. One thing, I dont think the experienced BG1 user will find items more rare, as they have used all the items before, however I like the idea, but i think you would have to add in a lot of new items to really get the "unique" and "rare" feel.
Define 'a lot'. I think I have around 20 unique magical items at the moment in addition to new types of generic magical items. These will replace some of the other non-unique items of the game.

Quote:
Other than that it sounds pretty good. Im checking out the site now, is the mod actually finished?
If you look at the top of my initial post, you should notice it says 'in progress'.

Quote:
Oh and btw

Welcome to IW!
Thanks.

-Echon

[ 03-07-2004, 11:15 AM: Message edited by: Echon ]
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