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Old 03-05-2004, 04:15 AM   #1
Echon
Elite Waterdeep Guard
 

Join Date: February 29, 2004
Location: Denmark
Age: 43
Posts: 27
A Baldur's Gate - Tales of the Sword Coast mod in progress. Feel free to post any comments. Here is a description:


The first aim will be to change the existing game, making it match the official AD&D 2E rules as much as possible but without ruining the game balance. Due to this, but also due to the fact that some rules cannot be properly implemented, I will have to make various compromises. Overall, these changes will affect the NPCs, creatures, items, spells and rules of the game. Some rules cannot be changed, however, as they are hardcoded, and some rules cannot be added to the game due to the limits of the Infinity Engine.

There are a couple of rules which I have decided to ignore. So far these include movement rates and drow elves. All PC races will continue to have the same movement rates. Drow elves will keep their magic resistance while above ground but they will not be given any of their innate abilities.

Another goal of mine is to make the game more difficult overall. This will not be accomplished by giving enemies a better AC or more hit points but rather by improving the AI. However, a few fights *will* be made more difficult to take into consideration the improved abilities of the PCs, most of all the final fight with Sarevok.

In an attempt to make the game more like P&P a lot of generic magical items will be removed so that magic will hopefully feel less common - I would like it to be a little more rare and unique. You can also expect to see new magical items of all kinds, both unique and generic.

A major reason why I am tired of playing BG is because I can remember so many things off the top of my head and metagaming is nearly impossible to avoid. In an attempt to provide a fresh experience where the player will need to start thinking again about the things he or she does, I am going to relocate and create new traps, creatures, random encounters and magical items.

The second part of this mod deals with new quests. Most of these will be found in three or four new areas on the world map but other, mostly smaller quests, will also be added to the existing areas. The new areas will be free for exploration whenever the player wants, much like the areas added by the Tales of the Sword Coast expansion.

The Fields of the Dead


-Echon
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\"If others had not been foolish, we should be so.\"<br />- William Blake<br /><br />Completed: [url]\"http://www.echon.dk/fotd/\" target=\"_blank\"><b>The Fields of the Dead</b></a>
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