View Single Post
Old 08-29-2002, 10:30 AM   #10
DraconisRex
Avatar
 

Join Date: January 4, 2002
Location: On my rear-end.
Posts: 563
"1/ Elfs get +2 Dex and -2 Con modifications. How do these work??? I mean are they the max allowed, or modifiers to existing bonus, or actual ability changes? I have a dex of 16 and don't seem to get any bonuses apart from the usual +3 adjustment i should get."

Your dexterity was set as "14" by the attribute allocator. Then +2 was added as a racial modifier. For attribute-buy purposes, if you went to 17 on creation, this would have cost you TWO points instead of THREE points for non-dexterity enhanced races.

There was a little "equation" explaining this during character creation. But you would of had to have selected the dexterity and constitution ability scores to see the actual computations being performed.

"2/ Is there a list of WHERE all items are? I need Aguvadal, Daystar, Robe of the Good Magi, and a few other stuff. Can i assume that if i do all the side quests and main quests i will find these items?"

Some of these are random items. It means you may never find them. I've not seen the Robe of the Good Magi from the Prelude through the first part of Chapter 4. I don't even know if it exists in this game.

"3/ Where is the ring that the monk Henchman seeks?"

It is in the last house on the left when the "No Man's Land" exit gate is on the right. I think the compass direction is North, putting the house west by north west of the exit gate in "No Man's Land" between City Core and Blacklake. If you're not in Chapter 1, too bad. Grimjaw's quest is bunged and I'm not too sure if it can be ressurrected.

"4/ When my henchman died, she is a level lower always... can i change this? Was she a level lower before she died?"

Your henchman starts one level higher, assuming you went through the prelude. However, your henchman will not level until you are TWO levels higher. At which point he/she will level and remain at a constant -1 level..

ALSO, if your henchman dies prior to a level up, she/he will NOT AUTOMATICALLY level up when you take her/him back. A dialog option will force your henchman to level up.

ALSO, henchmen scripts reset to default (at least some of the time) on henchmen level up.

"5/ Which is better? I am an elven wizard. Eventually i want to know if dual welding (with ALL bonuses and feats) a shortsword and a longsword is better or using arrows at point blank range?"

No. You can get point-blank for ONE feat and it will give you a +1 to hit. To make your character a "merely pathetic" melee fighter you'll have to do so much tweaking and contra-development that you'll be nearly hopeless as a mage. I beleive I've put some feedback into this issue in other threads.

"6/ Great! i have all the dragon blood and admatine, holy water and what have you. But I don't need much except a nice longsword and a nice rapier. I mean shall i make stuff i can't use and sell them or shall i save it for laters?"

Get the rapier if you really think you must. But I've got to let you know from experience that you're never going to be anything but "mediocre" (at best) as a melee fighter.

I prefer a good staff, even for elves, and the disarm feat when I "have" to melee against "spear carriers." (You won't get much luck against bosses. You may do okay against mini-bosses.)

But usually I only use a melee weapon (with elemental damage) to bash open difficult chests without using up my magical quarrels or to melee creatures with damage resistances when I'm out of appropriate ammo.
__________________
Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?<br /><br />Vah! Denuone Latine loquebar? Me ineptum. Interdum modo elabitur.<br /><br />Di! Ecce hora! Uxor mea me necabit!
DraconisRex is offline   Reply With Quote