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Old 08-26-2002, 04:32 PM   #1
Larry_OHF
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
English Patch version 1.23 Available

Fixes new to this patch:

* We have removed SecureROM disk checking.
* Optimized some multiplayer code for modem/high-ping users.
* Added new Toolset Wizards. See below for details.
* Improved overall game stability.
* Added the option "Supress Base Servervault" to prevent listing characters in the root of a Server Vault:

nwplayer.ini
[Server Options]
Suppress Base Servervault=0

Set this to 1 if you don't want your clients seeing character files from the root of the Server Vault.

* Added code to handle bad save game data properly.
* Invalid Character bug in Server Vault is fixed.
* More DM Client fixes for possesion, factions, and crashes.
* "dm_spawnitem" command readded to the game
* Added a swearfilter to the multiplayer chat area.
* Fixed an issue with scripting a door or placeable to lock itself.
* Fixed the GetFacing() command in NWscript to return the correct value.
* Fixed creature bumping through walls/doors.
* Fixed a problem where DMs couldn't GoTo a new area if a large part of the center of the new area was elevated, or didn't have a walkmesh by increasing the search radius.
* Fixed a bug causing new characters to enter the game with an empty quickbar rather than a default set.
* Cleaned up and fixed several quick bar issues, including text overlapping and replacing problems.
* Fixed a bug with Armor Class specific bonuses versus alignment not always working.
* Added an /ignore command to the multiplayer chat area:

/ignore
/unignore

Since chat names can change at each session, the ignore list is not saved.

*Fixed the adjust alignment feedback messages for the neutral range.
*Fixed a bug with weapon damage display on the character sheet with variable bonuses and power attack.
* Added scripting access functions for stealth/detect mode.

// Returns the stealth mode of the specified creature.
// - oCreature
// * Returns a constant STEALTH_MODE_*
int GetStealthMode(object oCreature);

// Returns the detection mode of the specified creature.
// - oCreature
// * Returns a constant DETECT_MODE_*
int GetDetectMode(object oCreature);

* Fixed crash bug where a trap set fails critically and sets off the trap.
* Fixed an unhilighting bug in the DM chooser that was causing the DM Client to crash randomly on some GoTo's that involved an area transition.
* We no longer allow the DM to attempt to possess corpses.
* Fixed server crash when trying to possess a creature that is transitioning into Limbo.
* Added module/game version checking for future game content patches.
* Neverwinter Nights Aurora Toolset

* Added a Popup Text "wizard" dialog, accessible from the right-click menu for Placeable Objects.
* Added a Store Setup Wizard, accessible from the right-click menu for Creatures, Doors, and Placeable Objects.
* When loading Creature appearances, the Toolset now uses the Label column in appearances.2da if there is no StrRef.
* Fixed a bug where references to deleted scripts were not being removed from Conversation files.
* Added Shift-Del keyboard shortcut for cutting text to the clipboard in the Toolset script editor.
* Fixed a bug where references to deleted scripts were not being removed from placeable objects and doors under certain circumstances.
* Added module/game version checking for future game content patches.
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