Thanks Mossy!!! I totally appreciate this feedback!!!!
I'm hoping for a little more feedback about the suggested level, but admittely I only play tested as a first level and, well I knew what was around every corner as much as I tried to forget. I find it intriguing that you found it balanced as a level 5 thief. I will seriously take this into consideration, actually every comment you made I take graciously. This is exactly what I needed!
Spoilers
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The powder barrels are there for "show" as the missing scout went in to blow the cave entrance up! I found a script that will allow for them to go bang, I may add it for flavor.
I plan on an OnEnterArea script for the Necromancer plane to disable the town portal rings
The respawning undead only do so 2-3 times to avoid abuse
The cleric quest! Damn I knew I forgot to finish that! Doh!
And yes, That's it after the keep, for now.
Thank you very much! [img]smile.gif[/img] My real job is really heating up this week, but I plan on executing some of the bug fixxes you pointed out this weekend. I will post updates as they occur and Im shooting for this one to be "Final" within 30 days.
Thanks again! [img]smile.gif[/img]
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