Quote:
Originally posted by AndyG:
It's 12% magic resistance. That means 12% of spells cast at you will fail. This is fairly low, but anything higher is pretty strong. Remember, this is checked before saving throws, so you still have another roll after this. I believe that magic resistance only applies to hostile magic, but I think it should apply to all magic.
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Sorry but that is wrong.
Spell resistence works like this.
Wizard A cast spell on target B (If you like you can call them Adam and Benny for all I care).
Adam (lets stick with this one) is level 5 caster (wizard 5, if he has other spellcasting levels they are counted separately). Benny however has a nifty ring of Spellresistence giving him a SR of 12. Adam then rolls a D20, a so called casterlevel check. He rolls 7, adds five for the caster level giving him a total of 12. Voila, his spell effects Benny that now has to roll saving throws and wish that the DM is a nice person...
Alas, SR gives a value you have to roll equal or over with with a D20 plus caster level plus feats.
So, 12 in SR is not much, for a first level character however it is something like 50% roughly. Later on it is worthless, so the SR items is pretty overrated when you climb levels. Drow has for instance a SR equal to their character level plus 10 or 12 I think it was. Much better...