Discipline is definately good for warriors.
Parry is excellent IMO since its possible to get a dual wielding character with 7 attacks per round (i.e. can block 7 incomming attacks, and depending on the roll + skill modifier counter attacks are likely enough). It means that a character with a poor AC can block massive blows that would otherwise cripple the character. It also parries combat feats such as called shot, sap and knockdown. Plus, it looks cool when you're good enough at it too

It also means while your enemy is getting angry with his inability to hit you, tommy can run round and stick him for a 7D6 sneak attack
Concentration is only useful for spellcasters. Warriors have no need of it. The only other use is to prevent successful taunts, but I never once saw an emeny try to taunt me in the entire game.
I always invest in around 5 points of lore, since this combined with two rings of insight, dual wielding 2 black riders quills can identify anything. (I have a lore reserved quickbar slot where I put the rings and rapiers, for those long "save before you open a boss chest and keep opening it till you find something cool" times

)
[ 08-01-2002, 07:39 PM: Message edited by: Jim ]